shearing
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@@ -48,6 +48,15 @@ impl Matrix {
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[0.0, 0.0, 0.0, 1.0],
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])
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}
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pub fn shearing(xy: f32, xz: f32, yx: f32, yz: f32, zx: f32, zy: f32) -> Self {
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Matrix::from_array([
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[1.0, xy, xz, 0.0],
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[ yx, 1.0, yz, 0.0],
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[ zx, zy, 1.0, 0.0],
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[0.0, 0.0, 0.0, 1.0],
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])
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}
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}
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#[cfg(test)]
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@@ -157,4 +166,44 @@ mod tests {
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assert_eq!(&half_quarter * &p, Tuple::point(-1.0 * sqrt_of_2() / 2.0, sqrt_of_2() / 2.0, 0.0));
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assert_eq!(&full_quarter * &p, Tuple::point(-1.0, 0.0, 0.0));
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}
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#[test]
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fn shearing_transform_moves_x_in_proportion_to_y() {
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let transform = Matrix::shearing(1.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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let p = Tuple::point(2.0, 3.0, 4.0);
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assert_eq!(&transform * &p, Tuple::point(5.0, 3.0, 4.0));
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}
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#[test]
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fn shearing_transform_moves_x_in_proportion_to_z() {
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let transform = Matrix::shearing(0.0, 1.0, 0.0, 0.0, 0.0, 0.0);
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let p = Tuple::point(2.0, 3.0, 4.0);
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assert_eq!(&transform * &p, Tuple::point(6.0, 3.0, 4.0));
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}
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#[test]
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fn shearing_transform_moves_y_in_proportion_to_z() {
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let transform = Matrix::shearing(0.0, 0.0, 0.0, 1.0, 0.0, 0.0);
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let p = Tuple::point(2.0, 3.0, 4.0);
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assert_eq!(&transform * &p, Tuple::point(2.0, 7.0, 4.0));
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}
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#[test]
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fn shearing_transform_moves_z_in_proportion_to_x() {
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let transform = Matrix::shearing(0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
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let p = Tuple::point(2.0, 3.0, 4.0);
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assert_eq!(&transform * &p, Tuple::point(2.0, 3.0, 6.0));
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}
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#[test]
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fn shearing_transform_moves_z_in_proportion_to_y() {
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let transform = Matrix::shearing(0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
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let p = Tuple::point(2.0, 3.0, 4.0);
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assert_eq!(&transform * &p, Tuple::point(2.0, 3.0, 7.0));
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}
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}
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