start from 0 works
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16
src/main.rs
16
src/main.rs
@@ -60,19 +60,23 @@ fn main() {
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let env = init_env();
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let env = init_env();
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let mut ball = Projectile::new(
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let mut ball = Projectile::new(
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Tuple::point(0.0, 0.0, 1.0),
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Tuple::point(0.0, 0.0, 0.0),
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Tuple::vector(2.2, 0.0, 21.0),
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Tuple::vector(2.2, 0.0, 21.0),
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);
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);
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let mut canvas = Canvas::new(300, 300);
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let mut canvas = Canvas::new(300, 300);
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let color = Color::new(1.0, 1.0, 0.0);
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let color = Color::new(1.0, 1.0, 0.0);
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while ball.position.z() < canvas.height() as f32
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loop {
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&& ball.position.z() >= 0.0
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canvas.write_pixel(ball.position.x() as usize, canvas.height() - (ball.position.z() as usize) - 1, color);
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&& ball.position.x() < canvas.width() as f32
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&& ball.position.x() >= 0.0 {
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canvas.write_pixel(ball.position.x() as usize, canvas.height() - ball.position.z() as usize, color);
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ball.tick(&env);
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ball.tick(&env);
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println!("ball {}", ball);
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if ball.position.z() >= (canvas.height() - 1) as f32
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|| ball.position.z() < 0.0
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|| ball.position.x() >= (canvas.width() - 1) as f32
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|| ball.position.x() < 0.0 {
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break;
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}
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}
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}
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let ppm = canvas.to_ppm();
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let ppm = canvas.to_ppm();
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