rotation around x axis
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@@ -1,3 +1,4 @@
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use std::f32::consts::PI;
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use crate::matrix::Matrix;
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use crate::matrix::Matrix;
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use crate::structs::Tuple;
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use crate::structs::Tuple;
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@@ -20,6 +21,15 @@ impl Matrix {
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[0.0, 0.0, 0.0, 1.0],
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[0.0, 0.0, 0.0, 1.0],
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])
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])
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}
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}
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pub fn rotation_x(r: f32) -> Self {
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Matrix::from_array([
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[1.0 , 0.0, 0.0, 0.0],
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[0.0, r.cos(), -1.0 * r.sin(), 0.0],
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[0.0, r.sin(), r.cos() , 0.0],
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[0.0, 0.0, 0.0, 1.0],
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])
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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@@ -86,4 +96,27 @@ mod tests {
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let p = Tuple::point(2.0, 3.0, 4.0);
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let p = Tuple::point(2.0, 3.0, 4.0);
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assert_eq!(&transform * &p, Tuple::point(-2.0, 3.0, 4.0));
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assert_eq!(&transform * &p, Tuple::point(-2.0, 3.0, 4.0));
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}
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}
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fn sqrt_of_2() -> f32 {
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(2.0 as f32).sqrt()
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}
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#[test]
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fn rotating_a_point_around_the_x_axis() {
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let p = Tuple::point(0.0, 1.0, 0.0);
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let half_quarter = Matrix::rotation_x(PI / 4.0);
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let full_quarter = Matrix::rotation_x(PI / 2.0);
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assert_eq!(&half_quarter * &p, Tuple::point(0.0, sqrt_of_2() / 2.0, sqrt_of_2() / 2.0));
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assert_eq!(&full_quarter * &p, Tuple::point(0.0, 0.0, 1.0));
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}
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#[test]
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fn inverse_of_an_x_rotation_rotates_opposite_direction() {
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let p = Tuple::point(0.0, 1.0, 0.0);
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let half_quarter = Matrix::rotation_x(PI / 4.0);
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let inv = half_quarter.inverse();
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assert_eq!(&inv * &p, Tuple::point(0.0, sqrt_of_2() / 2.0, -1.0 * sqrt_of_2() / 2.0));
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}
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}
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}
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