Played with values
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@@ -35,7 +35,7 @@ impl Projectile {
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impl Projectile {
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fn tick(&mut self, env: &Environment) {
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self.position = self.position + self.velocity;
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self.velocity = env.wind + env.gravity;
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self.velocity = self.velocity + env.wind + env.gravity;
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}
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}
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@@ -57,7 +57,7 @@ fn main() {
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let mut ball = Projectile::new(
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Tuple::point(0.0, 0.0, 1.0),
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Tuple::vector(1.0, 0.0, 0.0),
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Tuple::vector(10.0, 0.0, 100.0),
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);
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let mut tick = 0;
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